A list of object flags
| STR | "pval" . So if the PVAL of an object is 5, it will increase your strength by 5. |
| INT | "pval" |
| WIS | "pval" |
| DEX | "pval" |
| CON | "pval" |
| CHR | "pval" |
| MANA | Mana multipler |
| SPELL | Spell power increase |
| STEALTH | Stealth += "pval" |
| SEARCH | Search += "pval" |
| INFRA | Infra += "pval" |
| TUNNEL | Tunnel += "pval" |
| SPEED | Speed += "pval" |
| BLOWS | Blows += "pval" |
| CHAOTIC | Object has chaotic powers |
| VAMPIRIC | Object has vampiric |
| SLAY_ANIMAL | Object slays animals |
| SLAY_EVIL | Object slays evil monsters |
| SLAY_UNDEAD | Object slays undead monsters |
| SLAY_DEMON | Object slays demons |
| SLAY_ORC | Object slays orcs |
| SLAY_TROLL | Object slays trolls |
| SLAY_GIANT | Object slays giants |
| SLAY_DRAGON | Object slays dragons |
| KILL_DRAGON | Execute Dragon |
| VORPAL | Item is very sharp |
| IMPACT | Cause Earthquakes |
| BRAND_POIS | Object is poison branded |
| BRAND_ACID | Object is acid branded |
| BRAND_ELEC | Object is electricity branded |
| BRAND_FIRE | Object is fire branded |
| BRAND_COLD | Object is cold branded |
Traps
| AUTOMATIC_5 | Trap automatically rearms itself, 1 in 5 failure |
| AUTOMATIC_99 | Trap automatically rearms itself |
| KILL_GHOST | Trap also affects PASS_WALL creatures |
| TELEPORT_TO | After everything else, teleport to player |
| ONLY_DRAGON | Affect only dragons & other AFFECTed creatures |
| ONLY_DEMON | Affect only demons & other AFFECTed creatures |
| ONLY_ANIMAL | Affect only animals & other AFFECTed creatures |
| ONLY_UNDEAD | Affect only undead & others |
| ONLY_EVIL | Affect only evil creatures &c. |
More object flags
| SUST_STR | Sustains strength |
| SUST_INT | Sustains intelligence |
| SUST_WIS | Sustains wisdom |
| SUST_DEX | Sustains dexterity |
| SUST_CON | Sustains constitution |
| SUST_CHR | Sustains charisma |
| INVIS | Invisibility |
| LIFE | Life multiplier |
| IM_ACID | Immune to acid |
| IM_ELEC | Immune to electricity |
| IM_FIRE | Immune to fire |
| IM_COLD | Immune to cold |
| SENS_FIRE | Sensibility to fire |
| TR2_REFLECT | Reflect 'bolts' |
| FREE_ACT | Free Action (player cannot be paralysed) |
| HOLD_LIFE | Hold Life (player cannot have experience drained) |
| RES_ACID |
| RES_ELEC |
| RES_FIRE |
| RES_COLD |
| RES_POIS |
| RES_FEAR |
| RES_LITE |
| RES_DARK |
| RES_BLIND |
| RES_CONF |
| RES_SOUND |
| RES_SHARDS |
| RES_NETHER |
| RES_NEXUS |
| RES_CHAOS |
| RES_DISEN |
| SH_FIRE | Immolation (Fire) |
| SH_ELEC | Electric Sheath |
| AUTO_CURSE | The object will recurse itself |
| DECAY | Decay |
| NO_TELE | Anti-teleportation |
| NO_MAGIC | Anti-magic |
| WRAITH | Wraithform |
| TY_CURSE | The Ancient Curse |
| EASY_KNOW | Aware -> Known |
| HIDE_TYPE | Hide "pval" description |
| SHOW_MODS | Always show Tohit/Todam |
| INSTA_ART | Item must be an artifact |
| FEATHER | Feather Falling |
| LITE1 | Lite radius 1 |
| SEE_INVIS | See Invisible |
| NORM_ART | Artifact in k_info file |
| SLOW_DIGEST | Item slows down digestion |
| REGEN | Item induces regeneration |
| XTRA_MIGHT | Bows get extra multiplier |
| XTRA_SHOTS | Bows get extra shots |
| IGNORE_ACID | Item ignores Acid Damage |
| IGNORE_ELEC | Item ignores Elec Damage |
| IGNORE_FIRE | Item ignores Fire Damage |
| IGNORE_COLD | Item ignores Cold Damage |
| ACTIVATE | Item can be activated |
| DRAIN_EXP | Item drains Experience |
| TELEPORT | Item teleports player |
| AGGRAVATE | Item aggravates monsters |
| BLESSED | Item is Blessed |
| CURSED | Item is Cursed |
| HEAVY_CURSE | Item is Heavily Cursed |
| PERMA_CURSE | Item is Permanently Cursed |
| NEVER_BLOW | Weapon can't attack |
| PRECOGNITION | Like activating the cheat mode |
| BLACK_BREATH | Tolkien's Black Breath |
| RECHARGE | For artifact Wands and Staffs |
| FLY | This one and ONLY this one allow you to fly over trees |
| DG_CURSE | The Ancient Morgothian Curse |
| COULD2H | Can wield it 2 Handed |
| MUST2H | Must wield it 2 Handed |
| LEVELS | Can gain exp/exp levels !! |
| CLONE | Can clone monsters |
| SPECIAL_GENE | The object can only be generated in special conditions like quests, special dungeons, ... |
| CLIMB | Allow climbing mountains |
| FAST_CAST | Rod is x2 time faster to use |
| CAPACITY | Rod can take x2 mana |
| CHARGING | Rod recharge faster |
| CHEAPNESS | Rod spells are cheaper(in mana cost) to cast |
| FOUNTAIN | Available as fountain (for potions) |
| ANTIMAGIC_50 | Forbid magic |
| ANTIMAGIC_30 | Forbid magic |
| ANTIMAGIC_20 | Forbid magic |
| ANTIMAGIC_10 | Forbid magic |
| EASY_USE | Easily activable |
| IM_NETHER | Immunity to nether |
| RECHARGED | Object has been recharged once |
| ULTIMATE | ULTIMATE artifact |
| AUTO_ID | Id stuff on floor |
| LITE2 | Lite radius 2 |
| LITE3 | Lite radius 3 |
| FUEL_LITE | fuelable lite |
| ART_EXP | Will accumulate |
| CURSE_NO_DROP | The object won’t be dropped |
| NO_RECHARGE | Object Cannot be recharged |
| TEMPORARY | In timeout turns it is destroyed |
| DRAIN_MANA | Drains mana |
| DRAIN_HP | Drains hp |
| KILL_DEMON | Execute Demon |
| KILL_UNDEAD | Execute Undead |
| TR5_CRIT | More critical hits |
| ATTR_MULTI | Object shimmer -- only allowed in k_info |
| WOUNDING | Wounds monsters |
| FULL_NAME | Uses direct name from k_info file |
| LUCK | Luck += pval |
| IMMOVABLE | Cannot move |
| SPELL_CONTAIN | Can contain a spell |
| RES_MORGUL | Is not shattered by morgul fiends (nazguls) |
| ACTIVATE_NO_WIELD | Can be 'A'ctivated without being wielded |
| MAGIC_BREATH | Can breathe anywhere |
| WATER_BREATH | Can breathe underwater |
| WIELD_CAST | Need to be wielded to cast spell from it (if it can be wiekded) */ |
| ONLY_MALE | Only usable to males |
| ONLY_FEMALE | Only usable to females |
| BRAND_LIGHT | Light Brand |
| BRAND_DARK | Dark Brand |
| BRAND_MAGIC Magic brand | |
| SH_ACID | Gives a Acid Sheath |
| SH_COLD | Gives a Cold Sheath |
| BRAND_WATER | Water Brand |
| BRAND_DEATH | Death Brand |
| KILL_VAMPIRE | *KILLS* vampires |
| THROWING | Throwable |
| SENS_COLD | Sensitive to cold |
| CHARGEABLE | Chargeable |
| PROTECTION | Protection |
| ALWAYS_HIT | Weapon Always Hits |
| SENS_ACID | Makes player sensitive to acid |
| SENS_ELEC | Makes player sensitive to elec |
| SAFETY | Prevents stuns |
ESP defines
This flag allows you to sense these monsters when you are exploring the dungeon. So ESP_ORC allows you to sense all monsters with the ORC flag.
| ESP_ORC |
| ESP_TROLL |
| ESP_DRAGON |
| ESP_GIANT |
| ESP_DEMON |
| ESP_UNDEAD |
| ESP_EVIL |
| ESP_ANIMAL |
| ESP_THUNDERLORD |
| ESP_GOOD |
| ESP_NONLIVING |
| ESP_UNIQUE |
| ESP_SPIDER |
| ESP_ALL |