FuryBand Monster Maker

Number of the monster:
Name of the monster:
ASCII symbol of the monster: Color:

Monster stats:

Average speed:(110 is normal speed)
Hipoints: d
Range of detection (in 10 feet):
Armor Class:
Sleep:(0 is vigilant ... over 200 is ignorant)
Level:
Rarity:
Experience for killing:

Monster Body Parts:

Type Number
Weapons
Torso
Arms
Fingers
Heads
Legs

Monster Drop Ratio

Please note that the following numbers must add up to less than 100%. You must also set up the flags at the bottom of the page for the monster to drop something. If the thing is set to drop less than 100%, the remainder will be the percent chance to drop junk.
Type Percent
Treasure
Combat
Magic
Tool

Monster melee attacks:

First attack: to for d
Second attack: to for d
Third attack: to for d
Fourth attack: to for d

Monster flags:

Unique monster (UNIQUE):
Quest monster (QUESTOR):
Male gender (MALE):
Female gender (FEMALE):
Absorbs symbol (CHAR_CLEAR):
Changes symbol (CHAR_MULTI):
Absorbs color (ATTR_CLEAR):
Changes color (ATTR_MULTI):
Is never found out of depth (FORCE_DEPTH):
Starts with highest possible hitpoints (FORCE_MAXHP):
Is always created sluggish (FORCE_SLEEP):
Unused (FORCE_EXTRA):
Usually appears in groups (FRIEND):
Usually appears in large groups (FRIENDS):
Usually appears with an escort (ESCORT):
Usually appears with escorts (ESCORTS):
Has no physical attacks (NEVER_BLOW):
Does not deign to chase intruders (NEVER_MOVE):
Moves a bit erratically (RAND_25):Both flags together = Moves extremely erratically.
Moves sowhat erratically (RAND_50):
Drops only treasure (ONLY_GOLD):
Drops only items (ONLY_ITEM):
60% chance for drop (DROP_60):
90% chance for drop (DROP_90):
Drops 1d2 objects (DROP_1D2):
Drops 2d2 objects (DROP_2D2):
Drops 3d2 objects (DROP_3D2):
Drops 4d2 objects (DROP_4D2):
Drop only good items (DROP_GOOD):
Drop only great items (DROP_GREAT):
Unused (DROP_USEFUL):
Drop a chosen object (DROP_CHOSEN):
Drop an Artifact (DROP_ART):
Drop a Randart (DROP_RANDART):
May leave a corpse (DROP_CORPSE):
May leave a skeleton (DROP_SKELETON):
Maximal created four times (UNIQUE_4):
Is aquatic (AQUATIC):
Can swim (CAN_SWIM):
Can fly (CAN_FLY):
Gives DG curse on Death (DG_CURSE):
Can Possess corpses (POSSESSOR):
Never Dies (NO_DEATH):
Can't Target (NO_TARGET):
Stays out of your range (AI_ANNOY):
Quest AI (AI_SPECIAL):
Neutral (NEUTRAL):
Don't Use this (AI_PLAYER):
Can't steal from (NO_THEFT):
Is stupid (STUPID):
Behaves "smart" (SMART):
Can speak (CAN_SPEAK):
Reflects bolt spells (REFLECTING):
Is invisible (INVISIBLE):
Is cold blooded (COLD_BLOOD):
Is not detected by telepathy (EMPTY_MIND):
Is rarely detected by telepathy (WEIRD_MIND):
Death Orb (DEATH_ORB):
Regenerates quickly (REGENERATE):
Is a shapechanger (SHAPECHANGER):
Is multi-hued (ATTR_ANY):
Casts powerful spells (POWERFUL):
Sanity-blasting (ELDRITCH_HORROR):
Is surrounded by flames (AURA_FIRE):
Is surrounded by electricity (AURA_ELEC):
Opens doors (OPEN_DOOR):
Bashs down doors (BASH_DOOR):
Passes through walls (PASS_WALL):
Bores through walls (KILL_WALL):
Pushs past weaker monsters (MOVE_BODY):
Destroys weaker monsters (KILL_BODY):
Picks up objects (TAKE_ITEM):
Destroys objects (KILL_ITEM):
Unused (BRAIN_1):
Unused (BRAIN_2):
Unused (BRAIN_3):
Unused (BRAIN_4):
Unused (BRAIN_5):
Unused (BRAIN_6):
Unused (BRAIN_7):
Unused (BRAIN_8):
Orc (ORC):
Troll (TROLL):
Giant (GIANT):
Dragon (DRAGON):
Maiar (DEMON):
Undead (UNDEAD):
Evil (EVIL):
Natural (ANIMAL):
Thunderlord (THUNDERLORD):
Good (GOOD):
Is friendly (FRIENDLY):
Is pet (PET):
Is mortal (MORTAL):
Spider (SPIDER):
Nazgul (NAZGUL):
Spirit (SPIRIT):
Star Wars character (STARWARS):
Norseman (NORSE):
Vampire (VAMPIRE):
Race X (RACEX):
Xen (XEN):
Combine (COMBINE):
Gerbil (GERBIL):
Imitates Character (DOPPLEGANGER):
Is surrounded by ice (AURA_COLD):
Has no lifeforce (NONLIVING):
Is hurt by bright light (HURT_LITE):
Is hurt by rock remover spells (HURT_ROCK):
Hurt more by Acid (SUSCEP_ACID):
Hurt more by Electricity (SUSCEP_ELEC):
Hurt more by Poison (SUSCEP_POIS):
Is hurt by fire (SUSCEP_FIRE):
Is hurt by cold (SUSCEP_COLD):
Is immune to acid (IM_ACID):
Is immune to lightning (IM_ELEC):
Is immune to fire (IM_FIRE):
Is immune to cold (IM_COLD):
Is immune to poison (IM_POIS):
Resists teleportation (RES_TELE):
Resists nether (RES_NETH):
Resists water (RES_WATE):
Resists plasma (RES_PLAS):
Resists nexus (RES_NEXU):
Resists disenchantment (RES_DISE):
Cannot be frightened (NO_FEAR):
Cannot be stunned (NO_STUN):
Cannot be confused (NO_CONF):
Cannot be slept (NO_SLEEP):
Immune to Melee Attacks (IM_MELEE):
Resist Light (RES_LITE):
Resist Dark (RES_DARK):
Resist Time (RES_TIME):
Resist Melee (not implemented) (RES_MELEE):
Resist Mana (RES_MANA):
Immune to Mana (IM_MANA):
Dungeon (DUNGEON):
Appears in town (WILD_TOWN):
Appears at the ocean shore (WILD_SHORE):
Appears in the ocean (WILD_OCEAN):
Appears in the wasteland (WILD_WASTE):
Appears in forests (WILD_WOOD):
Appears in volcanos (WILD_VOLCANO):
Appears in the mountains (WILD_MOUNTAIN):
Appears in grassland (WILD_GRASS):
Appears in the dungeon and in all wilderness areas (WILD_TOO):
Has Light (HAS_LITE):
Is Mimic (MIMIC):
Has Egg (HAS_EGG):
Follows you until death (IMPRESED):
Kills Trees (KILL_TREES):
Protected by a huge dragon when it dies (WYRM_PROTECT):
Generate only at stated depth (ONLY_DEPTH):
Special Gene (SPECIAL_GENE):
Protected by kin when it dies (KIN_PROTECT):

Monster spell flags:

Spell frequency: One spell every turns.
Shriek for help (SHRIEK):
Multiplies (MULTIPLY):
Shoot a rocket (ROCKET):
Fire arrows (ARROW_1):
Fire arrows (ARROW_2):
Fire missiles (ARROW_3):
Fire missiles (ARROW_4):
Breath acid (BR_ACID):
Breath lightning (BR_ELEC):
Breath fire (BR_FIRE):
Breath frost (BR_COLD):
Breath poison (BR_POIS):
Breath nether (BR_NETH):
Breath lite (BR_LITE):
Breath darkness (BR_DARK):
Breath confusion (BR_CONF):
Breath sound (BR_SOUN):
Breath chaos (BR_CHAO):
Breath disenchantment (BR_DISE):
Breath nexus (BR_NEXU):
Breath time (BR_TIME):
Breath inertia (BR_INER):
Breath gravity (BR_GRAV):
Breath shards (BR_SHAR):
Breath plasma (BR_PLAS):
Breath force (BR_WALL):
Breath mana (BR_MANA):
Produce balls of radiation (BA_NUKE):
Breath toxic waste (BR_NUKE):
Launch a ball of Chaos (BA_CHAO):
Breath disenchantment (BR_DISI):
Produce acid balls (BA_ACID):
Produce lightning balls (BA_ELEC):
Produce fire balls (BA_FIRE):
Produce frost balls (BA_COLD):
Produce poison balls (BA_POIS):
Produce nether balls (BA_NETH):
Produce water balls (BA_WATE):
Produce mana storms (BA_MANA):
Produce darkness storms (BA_DARK):
Drain mana (DRAIN_MANA):
Cause mind blasting (MIND_BLAST):
Cause brain smashing (BRAIN_SMASH):
Cause light wounds and cursing (CAUSE_1):
Cause serious wounds and cursing (CAUSE_2):
Cause critical wounds and cursing (CAUSE_3):
Cause mortal wounds (CAUSE_4):
Produce acid bolts (BO_ACID):
Produce lightning bolts (BO_ELEC):
Produce fire bolts (BO_FIRE):
Produce frost bolts (BO_COLD):
Produce poison bolts (BO_POIS):
Produce nether bolts (BO_NETH):
Produce water bolts (BO_WATE):
Produce mana bolts (BO_MANA):
Produce plasma bolts (BO_PLAS):
Produce ice bolts (BO_ICEE):
Produce magic missiles (MISSILE):
Terrify (SCARE):
Blind (BLIND):
Confuse (CONF):
Slow (SLOW):
Paralyze (HOLD):
Haste self (HASTE):
Hand of doom (HAND_DOOM):
Heal self (HEAL):
Blink-self (BLINK):
Teleport-self (TPORT):
Teleport to (TELE_TO):
Teleport away (TELE_AWAY):
Teleport level (TELE_LEVEL):
Create darkness (DARKNESS):
Create traps (TRAPS):
Cause amnesia (FORGET):
Raise dead (ANIM_DEAD):
Summon Kin (S_KIN):
Summon Monster (S_MONSTER):
Summon Monsters (S_MONSTERS):
Summon Ant (S_ANT):
Summon Spider (S_SPIDER):
Summon Hound (S_HOUND):
Summon Hydra (S_HYDRA):
Summon Angel (S_ANGEL):
Summon Maia (S_DEMON):
Summon Undead (S_UNDEAD):
Summon Dragon (S_DRAGON):
Summon High Undeads (S_HI_UNDEAD):
Summon High Dragons (S_HI_DRAGON):
Summon Thunderlord (S_THUNDERLORD):
Summon Uniques (S_UNIQUE):

Monster description:

Every line has to start with 'D:'. For example:
D:It is slowly making its way towards you, eating everything in 
D:its path...

R_info.txt entry:

Once you build the entry, copy and paste the text to the bottom of your R_INFO.txt. Make sure that the number of monsters in the R_INFO.txt is less than than the limit given in misc.txt. If you need to, you can change the misc.txt number.


Also, if the game says there is an error in the description, shorten it, there is a limit to how long the descriptions can be.


Remember that the number should be 1 more than the last monster in R_INFO.txt


This script was based off of Thangorodrim's script for Zangband monster generation. My thanks to the programmer.